Maps And Navigation · VERIFIED REFERENCE
Iron Nest Map: Orders Into a Firing Solution
The map table is your main planning surface in Iron Nest: every mission order arrives as coordinates, and you turn those coordinates into a bearing and range from your current turret position.
The map table is your main planning surface in Iron Nest: every mission order arrives as coordinates, and you turn those coordinates into a bearing and range from your current turret position.
The map shows your turret as a fixed point, the target coordinates from the order, and any observer or scout-plane bearings you have gathered during the mission.
You read the target's grid, measure the azimuth to it for your turret bearing, and read the grid distance for your range, then convert range and chosen charge into barrel elevation.
Map icons mark known positions (your gun, friendly units, enemy batteries, objectives), and the legend on this site explains each symbol so you can parse orders fast.
Because shells do not spread, the map solution you compute is the impact point, so a clean map read removes the guesswork other artillery games leave to chance.
Treat the map as the source of truth: re-check the bearing and range on it before every shot, and keep a written firing record beside it.
This page separates documented information from assumptions so players can use it as a reference without treating unverified claims as fact. Check the in-game interface and official announcements when a mechanic, availability detail, or value may have changed after the source was collected.
This article was compiled from the supplied research file maps-and-navigation/iron-nest-map.md. Any detail not supported by that material is marked **待确认** and should be verified against official Iron Nest channels before relying on it.