Weapons And Combat · VERIFIED REFERENCE
Iron Nest Shells: 21 Ammo Types & Costs — Iron Nest Wiki
Iron Nest fires 21 distinct shell types from supply trucks that pull up to the turret, and every round is purchased with limited requisition credits rather than being freely available.
Iron Nest fires 21 distinct shell types from supply trucks that pull up to the turret, and every round is purchased with limited requisition credits rather than being freely available.
Requisition is a budget you spend between and during missions, so the correct play is to buy the shell that solves your specific target instead of loading the most expensive round into both guns.
Armor Piercing (AP) and APHE are for armored, underground, or hardened targets where you need penetration and a precise hit rather than a wide blast radius.
High Explosive (HE) and High Capacity HE (HCHE) are the general-purpose rounds for soft targets, installations, and area destruction where a bigger effect radius helps.
Gas shells (Cyanogen, Phosgene, Tear Gas, White Phosphorus) suppress, reveal, or kill troops in the open, but fortified and underground units are often unaffected by gas effects.
Smoke (SMK) and Illumination (STAR) are non-lethal support rounds: smoke screens cover friendly moves while star shells light the target for correction and scouting.
The Atomic (ATMC) shell is an experimental fissile-core round with a massive blast that the game lists as untested, and it is the most expensive option at 666 requisition credits.
Cluster (CLMN, PCLM) and Flechette (FLCH) rounds spread submunitions or darts over a wide area and are strongest against exposed infantry and vehicle parks.
Propaganda (PRPG) leaflets suppress enemy morale and can trigger defection, making it a strategic choice in missions where breaking will matters more than killing.
Incendiary (INCN, THRM) and Earthquake (EQKE) shells start fires or punch deep into the ground for anti-armor and fortification work respectively.
Because there is no random shell spread (a developer-confirmed design choice), the shell you choose, the charge you set, and the elevation you dial are the only variables that decide where the round lands.
Pick the lightest round that completes the objective: a 3-credit Drill (DRIL) round is enough for training fire, while a 10-credit HE handles most routine destructive tasks.
This page separates documented information from assumptions so players can use it as a reference without treating unverified claims as fact. Check the in-game interface and official announcements when a mechanic, availability detail, or value may have changed after the source was collected.
This article was compiled from the supplied research file weapons-and-combat/iron-nest-shells.md. Any detail not supported by that material is marked **待确认** and should be verified against official Iron Nest channels before relying on it.