Weapons And Combat · VERIFIED REFERENCE
Iron Nest Artillery Operations Manual: Field Guide
Use a repeatable loop: read the order, locate the target from the current Iron Nest position, prepare the gun to match the firing record, then confirm the result before changing the solution.
The supplied mission research summarizes the Iron Nest loop as read, locate, calculate, prepare, fire, and confirm. That order matters because a correct gun setting cannot recover from an incorrect target location or an outdated firing origin. Treat the order as a sequence of checks rather than a prompt to rush to the firing controls. This page keeps the loop visible so a missed step is easier to spot.
Read the complete order before measuring anything. The supplied material says to identify the current Iron Nest position, target clues, shell requirement, timer trigger, support condition, and stand-down condition. Not every order will provide the same type of clue, so do not assume a bearing report is already a turret bearing. If an instruction does not explain a value, mark that part of the solution as 待确认 instead of filling the gap with a guess.
The source-backed walkthrough makes one rule especially clear: spotter bearings, distance reports, corrections, railway waypoints, vessel courses, and position reports can help locate a point, but they are not automatically the final line for the gun. Establish the target and the current Iron Nest position on the map separately. Then draw a fresh line from the present Nest position to the target. That final line is the documented basis for the shot's bearing and range.
Do not reuse a firing card after the Nest has moved. The supplied walkthrough calls this out as a common cause of bad shots, because the firing origin belongs to the same solution as the target. A map clue may still be useful after movement, but the final line must be rebuilt from the new location. If the game provides a different interface rule in a future update, confirm it in-game before changing this practice.
Once the target line is settled, record the bearing, range, charge setting, and elevation together. The supplied material also recommends confirming which left or right gun is armed before a shot. Keeping those values together prevents a correct calculation from being paired with a different physical gun state. This is a workflow recommendation drawn from the provided guide, not a claim about hidden game formulas.
The official Steam description confirms that the player takes map measurements from received coordinates, works the hydraulics, and gunlays the cannons. It does not publish a full mechanical table for every turret control. Therefore, specific elevation values, charge effects, and reload details should be taken from the in-game interface and treated as 待确认 unless a current official source confirms them. The reliable takeaway is to make the controls match the record you just created.
The supplied walkthrough recommends reading the previous impact report before firing again. That creates a useful boundary between one completed attempt and the next adjustment. If the shot misses, revisit the map location, current firing origin, and gun preparation before changing several variables at once. This helps distinguish a locating error from a preparation error.
Developer discussion included in the supplied research says the game does not simulate shell spread: shells land where the calculation places them, by design. That statement is useful for diagnosis, but it should not be expanded into an unsupported promise about every mission or future update. When the observed result differs from the record, first check the input chain and the current game version. Reported behavior that cannot be reproduced should remain 待确认.
Use this manual as a pre-shot checklist, not as a replacement for the order on screen. The related shell, map, and mission pages preserve narrower source trails when a particular station is causing trouble. Keep time-sensitive details such as mission availability, requisition costs, or unlock conditions separate from the core loop because they can change. The official Steam page and the in-game interface are the best places to confirm current behavior.
This article synthesizes the supplied missions walkthrough and heavy-turret research. It deliberately avoids inventing exact ammunition values, mission rewards, or control mappings. Where the available material is incomplete, the status is 待确认. That boundary is what keeps a practical guide useful without turning assumptions into facts.